


Upon defeating an elemental aspect a new alteration spell is unlocked that allows you to transform into a new form.Įach form, such as frost form, comes with left click, right click and simultaneous left and right click abilities (or the space bar, in Aspect of Nature form), as well as an "aura," a passive ability and transformation bonuses that scale with level. Each one is a challenge to deal with in themselves. This mod introduces a quest that will lead you to four different trials, each pitting you against an elemental aspect. Wrath of Nature- The Path of the Druid by Bluarchonįor those of you who want yet another different playstyle, there is Wrath of Nature- The Path of the Druid. However, the Dawnguard DLC is also required for the mod to work. SkyUI is recommended for use with this mod but not required. There are some compatibility workarounds required for some common mods, such as ASIS, PerMa, Character Creation Overhaul, RaceMenu, Requiem and SkyRe, and Ethereal Elven Overhaul.

The Nord power “Avatar,” a once a day use power (which gives a 50 point bonus to all combat skills for a short period of time), is one power that can be earned through a quest. One power per race is earned through a quest that generally incorporates another racial power. For example, the new Altmer ability, “Bright Star” replenishes magicka and stamina rapidly when they are low, but decreases your armor by a significant amount. Not all the new powers are entirely positive in nature, however, and must be used with caution. NPCs will use these abilities and powers. Each race gets two new racial abilities and two new powers. Imperious- Races of Skyrim implements new racial abilities and powers, and modifies racial stats. Imperious- Races of Skyrim by Enai Siaion SKSE, JContainers, SkyUI and RaceMenu are all required to run this mod. When other characters visit the Shrine these will be visible.Įach character can be assigned a voice type, class, and hangout, determining the voice they have when they are imported as an NPC, how their skill points are distributed when they level as an NPC follower, and where they can be found when imported to another file. Trophies associated with guilds and in-game achievements (such as killing Alduin, or completing the main quest in a DLC) will be displayed in the alcove you saved your character on. There are 12 alcoves to record characters. Equipped armor and weapons, character appearance, ammunition, vanilla spells, most perks and shouts will be saved. The mod provides the player with a portal stone to teleport them to the “Shrine of Heroes,” where the character may record their achievements. That is, they will exist in other character save files as well, and can be recruited as a follower, married or even killed.

Familiar Faces is a mod that allows you to create copies of your own characters for the purpose of allowing them to exist independently of their own save file.
